The Era of Creation (EC)
Before the cataclysm, before sentience, before even the world, there was simply nothing until the very threads of reality shifted just enough to draw into the realm an essence. This essence thought and pondered until it began to be; it began to want. It shuddered, and the realm shuddered with it until it brought itself into creation, forming what history whispers is the being called ‘Amuyu’. Amuyu was the first to surface into the realm, and Amuyu merely dwelled, pondering existence itself.
As thoughts and ideas began to pop up into its mind, Amuyu decided to speak. And with its first word, it dubbed the realm Vaelyra. Now upon speaking and giving the realm a name, Amuyu found itself wanting and alone, with a desire to share the newly named realm with another. This distressed Amuyu until its very form shook and tore itself in two; ‘Creation’ and ‘Change’.
Creation was the first to move, having the part of Amuyu that craved existence and creation. It wanted to fill the realm and quickly began doing so, making shapes and worlds to dot the expanse. It brought light, and with it came darkness and shadow.
As Creation was creating, Change idly watched. Change thought and pondered existence before wanting a piece of this creation it observed. Thus, Change began prodding around, pushing and molding the things Creation had made to enact… change. This infuriated Creation and the two began to bicker and fight, disrupting the balance of the realm.
This cosmic argument made the very realm quake, and these shapes that lacked detail began to crack and reform until it caught the attention of the arguing entities. The once perfect orbs and spheres had changed, and Creation found it fascinating. They had valleys and mountains. Plains and all sorts of other odd shapes. Creation then excitedly enveloped the world it enjoyed the design of the most and began to fill it with water, which brought with it the existence of a lesser entity dubbed ‘Mare’ while Creation took on a more apt name, Mundus, or ‘The World’.
Mare encompassed the new seas that enveloped the world and together, Mare and Mundus, they began to develop life. Thus began the beginning of Someyri. They worked in harmony and made a blissful, paradisiacal world filled with plants, trees, fauna of many kinds that dwelled peacefully. Change, on the other hand, watched with a developing jealousy and envy. They wanted change, they wanted to see things move, not this perfect harmony it observed. So, Change tore off a tiny piece of its everlasting essence and dropped it on the world while murmuring a word into it; ‘Saevit’. Chaos. Telling it who created it.
It fell, softly and quietly like a leaf drifting down from a tree in early autumn, and it came to rest amidst a grove of trees. It remained there for some time, unmoving, until it tasted of Creation simply by dwelling upon it. This caused a violent reaction of Change and Creation mingling and bringing forth the first of sentience other than the primordials and Mare. It started as a formless mass until it began to want, causing it to create for itself limbs and claws that tore at the ground and itself in a frantic desire to become.
The mass then started to crawl and move until it started to walk and then run, having taken a humanoid form with many limbs and a faceless head. It started to learn and study the world, bringing forth change upon it and disrupting the natural balance of the lands it crossed. It was at this point that Mundus realized there was something all too wrong and discovered Change’s act. Once more infuriated by its primordial counterpart, they began to fight and shout while the sentient being continued to wreak havoc.
Though while the two primordials, Mundus and Change, now known as Saevit, fought, the sentient creature began to learn of its divine origin and with that, discovered just how alone it was after observing the fauna of the world. It was the only being, other than the primordials, that held sentience and it did not enjoy this loneliness. Thus, it began to create more of itself. Weaker counterparts but they were just as innately divine. These counterparts named the first of them ‘Vofahre’, or ancestor, and all together they all began to populate the world and overrun it all while wondering if they could become more with the divinity within them.
This drew Mundus to become more frantic at the idea of such a large number of sentient beings becoming divine and further disrupting his work with their natural, chaotic nature from Saevit. So, he fought harder against Saevit until the realm began to quake and tear.
It was so intense that with a great burst of cosmic energy, another primordial arose. Balance, or later dubbed, Sanctus. Sanctus was quick to subdue the other two primordials and demanded council to bring about order to avoid the utter destruction of the realm. The fighting came to a standstill then, and it was decided the sentient beings would stay, but their divinity would be stripped and barred from being accessed. This left them vulnerable and over the centuries, lesser deities came into existence and they began to torment and change these beings into their own creations. This brought forth many races, while the originals of the realm became few in number and known only as ‘changelings’ that took the form of these other races and hid to avoid total extinction.
At this stage, the Era of Creation (EC) ended and the Era of Grief (EG) began.
Amuyu begins to learn and develop cosmic sentience. This brings Amuyu to understand its loneliness and tear itself into Creation and Change to avoid being by itself.
256 - 789 (EC), Beginning of Worlds
Creation begins to create perfect, spherical worlds. Change becomes curious and toys with them. Creation becomes distressed and they begin to bicker.
789 - 801 (EC), Someyri Becomes
Realm shakes with the fighting and gives Someyri unique shape and form. Creation envelops it and becomes 'Mundus' while creating vast seas called 'Mare'.
801 - 1032 (EC), Life Flourishes
Mundus and Mare develop flora and fauna together and make Someyri paradise. Change becomes jealous and drops a piece of its essence onto Someyri.
Caelum, the heavens, forms, creating the sun, the moon, and the sky to encompass and protect the flourishing world.
1033 - 1043 (EC), Vorfahre Conflict
The piece of essence from Change becomes known as the ‘Vorfahre’, or ancestor. This entity was formless and began to cleave unto Creation to create form. Using its divinity, it then creatures more, less powerful versions of itself known simply as ‘changelings’. Spreading and becoming large in number, they begin manipulating the perfect paradise of Creation’s first realm. This enrages Creation, beginning a cosmic argument between Creation and Change.
1044 (EC), Balance
With the second Great Conflict between Creation and Change, the realm begins to rip and tear, unable to withstand this cosmic battle. In order for self preservation, another Primordial erupts into existence. Immediately, both other Primordials are subdued and forced to make amends, causing this third to be dubbed ‘Balance’. The Balance between Creation and Change.
1044 (EC), Order and Punishment
Balance enforces the war to stop between cosmic entities, emphasizing its devastating effects. Commands the Vorfahre and its changelings remain.
1045 - 1158 (EC), New Deities Arise, the First Death, Changelings Subjugated
As sentient life now persists, the changelings begin to bicker before the first one is killed. Navi, or Death, is formed to collect the soul of the dead.
Battle breaks out among the changelings before they separate and go their own ways. The Ancestor disappears.
Civilizations begin to arise with the changelings, more ideologies and growth causing new deities to form such as Fallax, the Deceitful, Lucrum, the Materialist, and Kishar, the Hunt.
Changelings continue to manipulate the world, earning the ire of Balance. Their innate divinity is stripped away making it so they may only manipulate themselves.
1159 - 1232 (EC), Changelings Lose Identity
Past deities and these new deities decide to take the fact that the changelings formed new, separate colonies and lost their divinity, to steal them away and manipulate them into new races.
Changelings, being manipulated into new races and beings, begin to lose their original form. Still capable of changing themselves but many become these other races permanently.
1233 - 1688 (EC), Many Races Emerge, Civilizations Created
New races, formed of changelings emerge, creating culture and civilizations depending on what deity made them and what for. Humans, elves, dwarves, orks and tieflings populate the realm.
These new civilizations learn, prosper, and grow powerful, gaining knowledge and grand technological advancements. They discover Navitas, utilizing it as a power source to create light and machinery.
1812 - 1892 (EC), Wars Erupt
Peace turns to war, Navitas being used to create weapons for attack and defense as people grow greedy, wanting to claim more Navitas fueled materials as they begin growing thin in number due to overuse. Blood shed, destruction, and horror begins to take over.
1893 (EC), Era of Creation ends, Era of Grief begins
The wars become horrible, causing the Era of Grief to begin.
The period after the Era of Creation and before the New Era. This era was when all mankind experienced extreme hardship, and so it has been dubbed the Era of Grief.
The Era of Grief (EG)
The Era of Grief began at the end of the Era of Creation. It was a relatively peaceful beginning, but now that sentient beings and races began populating the world, strife arose between the growing nations. Differences in philosophy and politics led to heated disagreements among the myriad people, which over time escalated into war. Race fought against race, city against city, all in the name of growth, conquering, and power.
Despite the bickering of mankind, they made rapid advancements in technology and knowledge… but these discoveries were seldom used for the benefit of all, instead being utilized to further the machine of war. Battles became more bloody, a great number of lives were lost, and the world slowly became painted crimson. Weeping and wailing often filled the air each night as sons came home fatherless, or fathers without their sons. The only thing these people knew was war and the taste of blood in the breeze. All that their children's children knew was the same. Death, grief, and loss.
Defenses were built and torn down with predictable regularity, and peace remained an impossible dream, with technology making warfare increasingly efficient and deadly. The world knew only pain. The air was filled with fire and brimstone, the echoing thrums of explosions sounding in the distance. During this time of rapid technological advancement, some began to research the natural form, and a discovery of something called ‘*******’ came to light. Something that could be found in every living being. That original divinity was still humming distantly in the soul. Some thought of it as a wondrous remnant of their origins, while others saw it as a source of potent energy to be used.
Some learned to harvest it at great cost, taking advantage of the confusion of war to harvest what they needed. Bodies were scavenged off battlefields, with both flora and fauna harvested. Life turned to power, but the details of how were lost during the Great Catastrophe alongside many of the technological advances during the Era of Grief.
The world was so devastated by war that the land itself was cracked open, a heinous fog bursting forth and covering every inch of land. History was buried, lives lost, and a great reset happened. Discoveries slipped from the fingertips of mankind, and they reverted to darker ages of swords and bows. War against each other was then swiftly ended as the bojati swept the land like a plague. It was no longer man against man, but man against a hostile world that was now trying to kill them.
The Great Catastrophe ended the Era of Grief and began the New Era.
The wars take on a close for a time as the people become so stricken with grief they need time to recover.
36 - 192
There is relative peace across the land for a time as people recover and civilizations scrounge to rebuild. To attempt at peace, they each extend a hand to each other and try again.
192 - 201
The Great Houses are established, each being a representative of the various races. A council is formed and peace continues.
The House Layar is formed by the Changelings
The House Domini is formed by the Humans
The House Iustitia is formed by the Elves
The House Mal’Cor is formed by the Orcs
The House Gilfengal is formed by the Dwarves
The House Aeternum is formed by the Thalattans
201 - 391
The second of contentions begin, the first life in this era is taken through bloodshed. An uproar occurs and battles start being fought as nations learn how to kill one another once more.
391 - 411
New weapons of war are developed, more lives begin more rapidly being lost and contentions continue to rise.
411 - 1204
Hundreds of years pass and technological developments come with it as each race discovers new ways to slay one another. With each new city, another seems to fall. The wars are horrid, terrifying and destructive.
House Layar disappears, changelings becoming near non-existent.
1205 - 1258
A mysterious essence is discovered to reside within the bodies of all living entities. The details lost after the Great Catastrophe.
The wars continue, bodies on the battlefield begin disappearing, fauna and flora are excavated en masse.
1258 - 1892
The world has become very desolate. Weapons so powerful shake the world. Fire and smoke fill the air and no man, woman or child has known peace for a very long time.
1893
The Great Catastrophe ends all war. Hundreds of years of advancements are lost. Millions die. The fog comes and sweeps the smoke and fire from the air and bring the bojati with it. History is lost and the world faces a great reset to the point mankind is back to swords and bows. Details of the past are nigh erased
The New Era
“You’ve heard the song, haven’t ye? The Song of Someyri? It’s a wistful, solemn tune that seems to hiss in the wind. What is it, you ask? Well let me tell you. It’s a story, you see. A story in a song… and the story is about Someyri.”
The Song of Someyri is quite simply a song about the world of Someyri.
The New Era (NE)
The year is 1655 NE (New Era), 1655 years after the Era of Grief (EG) that had lasted several hundred years. The New Era began at the culminating event of the Great Catastrophe, where the world so violently shook from war that it was said it burst from its center and cracked open.
With this crack came a smog that trickled into the world before spreading with such great rapidity that it overcame every inch of civilization barring bodies of water. No one knows the true cause of this crack, but it is assumed it was the great wars of the Era of Grief. That the wars became so exceedingly sore that the world wept and heaved till the surface broke and the fog encompassed all as if to hide the grief of the land.
However, some say it wasn’t the world weeping, but instead enraged. For what came with the fog was horrifying and brought what was left of mankind to its knees.
There was a period of silence after this great catastrophe that silenced the whole world. No birds sounded, no wind blew, and the stillness was so pervasive that it was at the same time… deafening. Until bone-chilling bestial screams shattered it.
Thus the Bojati emerged.
The Bojati. Creatures so grotesque that no other beast of the forest or plains dared inhibit their destructive course. Humanoid in form but twisted - with sunken eyes, mouths wide in rictus smiles of gnarled, jagged teeth. Limbs so long they dragged across the ground as they walked, their talons leaving furrows in their wake.
The worst of it was they had a particular taste. Not for animals, not for plants, but for the flesh of sentient men. Those unfortunate enough to live in the unwalled villages or even fortified towns found themselves torn apart or dragged into the fog. Walls were climbed, gates broken, and people wailed in fear and agony as these Bojati prowled across the land like a ferocious plague.
As word spread of these horrible beings, people hid or secured their cities of stone, but only cities on the coast or wrapped by moats and rivers survived. The fog left water untouched just as much as the Bojati did, but aside from those fortunate enough to live behind water, all succumbed to their teeth and claws..
Those that survived were faced with raids by these monsters, but they survived. Survived 1655 years up to this day behind walls so tall the fog barely crept over with water pooled at their base.
Society successfully rebuilt itself and some discoveries were remade, but the world has and will never be the same.
The sentient races hide in fortresses and rubble from the bojati. It is a time of fear and no progress.
Year 33 of the New Era
Walls have risen around enclaves of the survivors, thwarting the bojati threat
Year 97
The threat of the bojati seems to have waned and children have been born who do not remember the horrors of the bojati. Many venture out to establish their own cities to hide in or take a nomadic lifestyle in the hopes of outrunning the bojati
Year 348
Cities have grown into kingdoms, tribes into thriving hordes. Those of longer lived races are all that keep the youth of the era from tearing each other to shreds.
Year 442
Orcish nomads raze cities for supplies and in their wake Bojati first on the remains
Year 457
The elven scholar, Eleni Grifolo, notes that Bojati seem attracted to sites of conflict
Year 477
Amongst the walled cities the theory that bojati are attracted to conflict is widely accepted. Pressure is placed on the Storm Horde to cease their raids.
Year 591
The Storm Horde is decimated after being repeatedly harassed by bojati. The largest orcish horde splinters into many tribes
Year 600
The Adamantine pact is brought forth by the orcish chieftain Adzug of Adzug. Through cunning diplomacy and intimidation all major kingdoms, republics, and tribes sign the pact. Under this pact all warfare is to be conducted by champions. Few make use of this rule, but none dared to break the pact.
Year 1264
The dwarves emerge with their complex technologies and secrets. Due to their forced seclusion they know nothing of what happened in the latter years of the Era of Grief.
Year 1266
Dwarvish magitech has become more common in the world. Dwarves have established their first city on the surface known as Navarre. The settlement quickly rises in power and influence.
Year 1277
Suddenly and with no warning the bojati overwhelm Navarre. There were no survivors. The bojati had not been seen in such great numbers since the New Era began.
Year 1537
The human king, Artaxes, unites multiple human settlements to create the Obsidian Empire
Year 1587
Empress Darya succeeds Emperor Artaxes after his death. Empress Darya sets her eyes on the Golden Republic's valuable ports.
Year 1603
Empress Darya takes advantage of the growing dissent between thalattians and elves. A faction of primarily thalattians breaks from the Golden Republic to join the Obsidian empire.
Year 1618
War breaks out for reasons still hotly debated. The Obsidian Empire rapidly burns through the Golden Republic
Year 1623
Bojati begin hounding the borders of the Obsidian Empire, yet the elite of the Obsidian Empire press on in their battles
Year 1626
The Obsidian Empire lay in waste from the war and Bojati. The remainder of Obsidian nobility are killed in a revolt and the revolting faction rejoins the Golden Republic. What remained of the Obsidian Empire’s royal family disappears without a trace
The players begin here... the year 1626 when the Obsidian Empire falters and falls. They stand at the precipice and from behind, pillars of black smoke rose into the sky from a burning empire.